void AddVertex(AliVertex& v,Int_t connect=1); // Add (and connect) a (sec.) vertex to the current vertex
void AddJet(AliJet* j,Int_t tracks=1) { AddJet(*j,tracks); }
void AddVertex(AliVertex* v,Int_t connect=1) { AddVertex(*v,connect); }
void AddVertex(AliVertex& v,Int_t connect=1); // Add (and connect) a (sec.) vertex to the current vertex
void AddJet(AliJet* j,Int_t tracks=1) { AddJet(*j,tracks); }
void AddVertex(AliVertex* v,Int_t connect=1) { AddVertex(*v,connect); }
virtual void Data(TString f="car",TString u="rad"); // Print the vertex info within frame f and ang units u
virtual void List(TString f="car",TString u="rad"); // Vertex prim. track info for frame f and ang units u
virtual void ListAll(TString f="car",TString u="rad");// Prim.+sec. vtx full track info for frame f and ang units u
virtual void Data(TString f="car",TString u="rad"); // Print the vertex info within frame f and ang units u
virtual void List(TString f="car",TString u="rad"); // Vertex prim. track info for frame f and ang units u
virtual void ListAll(TString f="car",TString u="rad");// Prim.+sec. vtx full track info for frame f and ang units u
private:
void Dumps(AliVertex* v,Int_t n,TString f,TString u); // Recursively print all sec. vertices
private:
void Dumps(AliVertex* v,Int_t n,TString f,TString u); // Recursively print all sec. vertices