fGlobalPos[0] = source.fGlobalPos[0];
fGlobalPos[1] = source.fGlobalPos[1];
fGlobalPos[2] = source.fGlobalPos[2];
fGlobalPos[0] = source.fGlobalPos[0];
fGlobalPos[1] = source.fGlobalPos[1];
fGlobalPos[2] = source.fGlobalPos[2];
// assign or copy construct
if(fDigitAmplitude) *fDigitAmplitude = *source.fDigitAmplitude;
else fDigitAmplitude = new TArrayS(*source.fDigitAmplitude);
// assign or copy construct
if(fDigitAmplitude) *fDigitAmplitude = *source.fDigitAmplitude;
else fDigitAmplitude = new TArrayS(*source.fDigitAmplitude);
delete fDigitAmplitude; //not in use
delete fDigitTime; //not in use
delete fDigitIndex; //not in use
delete fDigitAmplitude; //not in use
delete fDigitTime; //not in use
delete fDigitIndex; //not in use
- if(fCellsAmpFraction) delete[] fCellsAmpFraction; fCellsAmpFraction=0;
- if(fCellsAbsId) delete[] fCellsAbsId; fCellsAbsId = 0;
+ if(fCellsAmpFraction){ delete[] fCellsAmpFraction; fCellsAmpFraction=0;}
+ if(fCellsAbsId){ delete[] fCellsAbsId; fCellsAbsId = 0;}