+ public:
+
+ AliGenerator();
+ AliGenerator(Int_t npart);
+ virtual ~AliGenerator();
+ virtual void Init();
+ virtual void SetOrigin(Float_t ox, Float_t oy, Float_t oz);
+ virtual void SetOrigin(const TLorentzVector &o);
+ virtual void SetSigma(Float_t sx, Float_t sy, Float_t sz);
+ virtual void SetSigmaZ(Float_t sz) {fOsigma[2] = sz;}
+ virtual void SetMomentumRange(Float_t pmin=0, Float_t pmax=1.e10);
+ virtual void SetPtRange(Float_t ptmin=0, Float_t ptmax=1.e10);
+ virtual void SetPhiRange(Float_t phimin = 0., Float_t phimax = 360.);
+ virtual void SetYRange(Float_t ymin=-100, Float_t ymax=100);
+ virtual void SetVRange(Float_t vxmin, Float_t vxmax,
+ Float_t vymin, Float_t vymax,
+ Float_t vzmin, Float_t vzmax);
+ virtual void SetNumberParticles(Int_t npart=100) {fNpart=npart;}
+ virtual Int_t NumberParticles() const {return fNpart;}
+ virtual void SetThetaRange(Float_t thetamin=0, Float_t thetamax=180);
+ virtual void Generate()=0;
+ virtual void SetParentWeight(Float_t wgt) {fParentWeight=wgt;}
+ virtual void SetChildWeight(Float_t wgt) {fChildWeight=wgt;}
+ virtual void SetAnalog(Int_t flag=1) {fAnalog=flag;}
+ virtual void SetVertexSmear(VertexSmear_t smear) {fVertexSmear = smear;}
+ virtual void SetCutVertexZ(Float_t cut=999999.) {fCutVertexZ = cut;}
+ virtual void SetVertexSource(VertexSource_t source = kInternal) {fVertexSource = source;}
+ virtual void SetVertex(Float_t vx, Float_t vy, Float_t vz)
+ {fVertex[0] = vx; fVertex[1] = vy; fVertex[2] = vz;}
+ void SetVertexGenerator(AliVertexGenerator* vertexGenerator)
+ {fVertexGenerator = vertexGenerator; fVertexSource = kExternal; fVertexSmear = kPerEvent;}
+ void SetPileUpTimeWindow(Float_t pileUpTimeW) {fPileUpTimeWindow = pileUpTimeW;}
+
+ virtual void SetTrackingFlag(Int_t flag=1) {fTrackIt=flag;}
+ void Vertex();
+ void VertexExternal();
+ virtual void VertexInternal();
+ virtual void FinishRun();
+ virtual void SetMC(TGenerator *theMC) {fMCEvGen =theMC;}
+ virtual void AddHeader(AliGenEventHeader* /*header*/) {;}
+ virtual void SetContainer(AliGenerator* container) {fContainer = container;}
+
+ // Getters
+
+ virtual void GetOrigin(Float_t &ox, Float_t &oy, Float_t &oz) const
+ {ox=fOrigin.At(0);oy=fOrigin.At(1);oz=fOrigin.At(2);}
+ virtual void GetOrigin(TLorentzVector &o) const
+ {o[0]=fOrigin.At(0);o[1]=fOrigin.At(1);o[2]=fOrigin.At(2);o[3]=0;}
+ // Stack
+ void SetStack (AliStack *stack) {fStack = stack;}
+ AliStack* GetStack(){return fStack;}
+ // Collision Geometry
+ virtual Bool_t ProvidesCollisionGeometry() const {return kFALSE;}
+ virtual Bool_t NeedsCollisionGeometry() const {return kFALSE;}
+ virtual AliCollisionGeometry* CollisionGeometry() const {return fCollisionGeometry;}
+ virtual void SetCollisionGeometry(AliCollisionGeometry* geom) {fCollisionGeometry = geom;}
+
+ virtual Float_t GetEnergyCMS() const { return fEnergyCMS; }
+ virtual void SetEnergyCMS(Float_t energy = 0) { fEnergyCMS = energy; }
+ virtual void GetProjectile(TString& tar, Int_t& a, Int_t& z) const
+ {tar = fProjectile; a = fAProjectile; z = fZProjectile;}
+ virtual void GetTarget(TString& tar, Int_t& a, Int_t& z) const
+ {tar = fTarget; a = fATarget; z = fZTarget;}
+ virtual void SetProjectile(TString proj="", Int_t a = 0, Int_t z = 0)
+ {fProjectile = proj; fAProjectile = a; fZProjectile = z;}
+ virtual void SetTarget(TString tar="", Int_t a = 0, Int_t z = 0)
+ {fTarget = tar; fATarget = a; fZTarget = z;}
+
+ protected:
+ virtual void PushTrack(Int_t done, Int_t parent, Int_t pdg,
+ Float_t *pmom, Float_t *vpos, Float_t *polar,
+ Float_t tof, TMCProcess mech, Int_t &ntr,
+ Float_t weight = 1, Int_t is = 0);
+ virtual void PushTrack(Int_t done, Int_t parent, Int_t pdg,
+ Double_t px, Double_t py, Double_t pz, Double_t e,
+ Double_t vx, Double_t vy, Double_t vz, Double_t tof,
+ Double_t polx, Double_t poly, Double_t polz,
+ TMCProcess mech, Int_t &ntr, Float_t weight = 1, Int_t is = 0);
+ virtual void KeepTrack(Int_t itrack);
+ virtual void SetHighWaterMark(Int_t nt);
+
+ protected:
+ TGenerator* fMCEvGen; //!Pointer to the generator