+private:
+ void Copy(TObject &arun) const;
+
+ static const TString fgkRunLoaderName; //default name of the run loader
+ static const TString fgkHeaderContainerName; //default name of the kinematics container (TREE) name - TreeE
+ static const TString fgkTriggerContainerName; //default name of the trigger container (TREE) name - TreeCT
+ static const TString fgkKineContainerName; //default name of the kinematics container (TREE) name - TreeK
+ static const TString fgkTrackRefsContainerName; //default name of the track references container (TREE) name - TreeTR
+ static const TString fgkHeaderBranchName; //default name of the branch containing the header
+ static const TString fgkTriggerBranchName; //default name of the branch containing the trigger
+ static const TString fgkKineBranchName; //default name of the branch with kinematics
+ static const TString fgkGAliceName; //default name for gAlice file