#ifndef ALIEVENTCUT_H
#define ALIEVENTCUT_H
-//________________________________
+
///////////////////////////////////////////////////////////
//
// class AliEventCut
// Each of base event cut checks only one property.
// Logical base cuts also exists that point to other base cuts.
// Using them one can build complicated cut with binary tree structure
-//
+// Author: Piotr.Skowronski@cern.ch
///////////////////////////////////////////////////////////
#include <TObject.h>
AliEventCut(const AliEventCut& in);
virtual ~AliEventCut();
- virtual Bool_t Pass(AliAOD* aod) const;//returns kTRUE if rejected
- void AddBasePartCut(AliEventBaseCut* ebcut){fBaseCuts.Add(ebcut);}
+ virtual Bool_t Rejected(AliAOD* aod) const;//returns kTRUE if rejected
+ void AddBasePartCut(AliEventBaseCut* ebcut);
+
+ void SetNChargedRange(Int_t min,Int_t max, Double_t etamin = -10.0,Double_t etamax = 10.0);
+ void SetVertexXRange(Double_t min, Double_t max);
+ void SetVertexYRange(Double_t min, Double_t max);
+ void SetVertexZRange(Double_t min, Double_t max);
protected:
- TObjArray fBaseCuts;
+ AliEventBaseCut* FindCut(AliEventBaseCut::EEventCutProperty prop);
+
+ TObjArray fBaseCuts; // Array of cuts
private:
ClassDef(AliEventCut,1)
};
AliEventEmptyCut(){}
virtual ~AliEventEmptyCut(){}
- Bool_t Pass(AliAOD* aod) const {return kFALSE;}//always accept
+ Bool_t Rejected(AliAOD* /*aod*/) const {return kFALSE;}//always accept
protected:
private: