Float_t fBIFactorA; // ratio of interacting over non interacting bunch intensities for beam 1
Float_t fBIFactorC; // ratio of interacting over non interacting bunch intensities for beam 2
- Int_t fRatioBEEE; // ratio between the number of BX in the Beam-Empty and the Empty-Empty. Depends on the filling and on the trigger scheme
Bool_t fComputeBG; // Switch on computation of background and filling of relevant stat table entries. If you enable this you can only process one run at a time (the relative bunch intensity used to compute this chages from run to run)
Bool_t fUseBXNumbers; // Explicitely select "good" bunch crossing numbers (exclude pilot, afterpulses and fakes). If you anable this you can only process runs within the same filling scheme.