#include "CLASS.h"
#include <Alieve/STEM.h>
-#include <TGLDrawFlags.h>
-
-#ifdef WIN32
-#include "Windows4root.h"
-#endif
-#include <GL/gl.h>
-#include <GL/glu.h>
+#include <TGLRnrCtx.h>
+#include <TGLIncludes.h>
using namespace Reve;
using namespace Alieve;
/**************************************************************************/
-Bool_t CLASS::SetModel(TObject* obj)
+Bool_t CLASS::SetModel(TObject* obj, const Option_t* /*opt*/)
{
if(SetModelCheckClass(obj, STEM::Class())) {
fM = dynamic_cast<STEM*>(obj);
/**************************************************************************/
-void CLASS::DirectDraw(const TGLDrawFlags & flags) const
+void CLASS::DirectDraw(TGLRnrCtx & rnrCtx) const
{
// printf("CLASS::DirectDraw Style %d, LOD %d\n", flags.Style(), flags.LOD());
}