#include <TGLObject.h>
+class TGLViewer;
+class TGLScene;
+
namespace Alieve {
class STEM;
class CLASS : public TGLObject
{
+private:
+ CLASS(const CLASS&); // Not implemented
+ CLASS& operator=(const CLASS&); // Not implemented
+
protected:
STEM* fM; // fModel dynamic-casted to CLASS
virtual Bool_t SetModel(TObject* obj);
virtual void SetBBox();
+ // To support two-level selection
+ // virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
+ // virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
+
ClassDef(CLASS, 0);
}; // endclass CLASS