#ifndef ALIEVE_MUONChamber_H
#define ALIEVE_MUONChamber_H
-#include <Reve/RenderElement.h>
-#include <Reve/QuadSet.h>
-#include <Reve/PointSet.h>
+#include <TEveElement.h>
+#include <TEveQuadSet.h>
+#include <TEvePointSet.h>
#include <TNamed.h>
#include <TAtt3D.h>
class MUONChamberEditor;
class MUONChamberGL;
-class MUONChamber : public Reve::RenderElement,
+class MUONChamber : public TEveElement,
public TNamed,
public TAtt3D,
public TAttBBox
Color_t fFrameColor; // main coloring
UInt_t fRTS; //! Rendering Time Stamp
Int_t fChamberID; // number of the chamber, 0 to 13
- Reve::OldQuadSet fQuadSet1; // 1st cathode plane digits
- Reve::OldQuadSet fQuadSet2; // 2nd cathode plane digits
- Reve::PointSet fPointSet1; // reconstructed points (1st cathode)
- Reve::PointSet fPointSet2; // simulation hits
+ TEveQuadSet fQuadSet1; // 1st cathode plane digits
+ TEveQuadSet fQuadSet2; // 2nd cathode plane digits
+ TEvePointSet fPointSet1; // reconstructed points (1st cathode)
+ TEvePointSet fPointSet2; // simulation hits
Short_t fThreshold; // digit amplitude threshold
Int_t fMaxVal; // digit amplitude maximum value
Int_t fClusterSize; // cluster point size