// by A.Bercuci (A.Bercuci@gsi.de) Fri Oct 27 2006
/////////////////////////////////////////////////////////////////////////
+#include <vector>
+
#ifndef REVE_RenderElement_H
#include <Reve/RenderElement.h>
#endif
friend class TRDDigits;
public:
- TRDChamber(const Int_t det=0);
+ TRDChamber(Int_t det=0);
virtual ~TRDChamber() {}
TRDChamber(const TRDChamber&);
};
- class TRDNode : public Reve::RenderElementListBase, public TRDModule
+ class TRDNode : public Reve::RenderElement, public TRDModule
{
public:
- TRDNode(const char *typ, const Int_t det=0);
+ TRDNode(const char *typ, Int_t det=0);
void Paint(Option_t* option="");
void Reset();
void UpdateLeaves();
void UpdateNode();
- lpRE_i begin(){return fChildren.begin();}
- lpRE_i end(){return fChildren.end();}
+ List_i begin(){return fChildren.begin();}
+ List_i end(){return fChildren.end();}
ClassDef(TRDNode, 1)
};