class TEveQuadSetGL;
-
class AliEveMUONChamber;
class AliEveMUONChamberGL : public TGLObject
{
- AliEveMUONChamberGL(const AliEveMUONChamberGL&); // Not implemented
- AliEveMUONChamberGL& operator=(const AliEveMUONChamberGL&); // Not implemented
+public:
+ AliEveMUONChamberGL();
+ virtual ~AliEveMUONChamberGL();
+
+ virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
+ virtual void SetBBox();
- protected:
+protected:
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
void DrawChamberFrame() const;
void DrawQuads(TGLRnrCtx& rnrCtx) const;
mutable UInt_t fRTS; // render time stamp
- public:
- AliEveMUONChamberGL();
- virtual ~AliEveMUONChamberGL();
-
- virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
- virtual void SetBBox();
-
- ClassDef(AliEveMUONChamberGL,1); // the GL drawing class of one chamber
+private:
+ AliEveMUONChamberGL(const AliEveMUONChamberGL&); // Not implemented
+ AliEveMUONChamberGL& operator=(const AliEveMUONChamberGL&); // Not implemented
+ ClassDef(AliEveMUONChamberGL, 0); // the GL drawing class of one chamber
};
#endif