Int_t AliEveHLTEventManager::ProcessEvent(AliESDEvent * event) {
//We have a new event, reset display items (need to check if there really is anything interesting in event before resetting. ie not just histos)
+
+ gEve->DisableRedraw();
+
cout << "reset()"<<endl;
cout << "update()"<<endl;
UpdateDisplay();
+ gEve->Redraw3D(0, 1);
+ gEve->EnableRedraw();
+
return 0;
}