+// $Header$
+
#ifndef REVE_QuadSet_H
#define REVE_QuadSet_H
Quad(const Quad& org) { memcpy(this, &org, sizeof(Quad)); }
+ virtual ~Quad() {}
+
ClassDef(Quad, 1);
};
public:
QuadSet(const Text_t* n="QuadSet", const Text_t* t="") : TNamed(n, t)
{ Init(); }
+ virtual ~QuadSet() {}
Bool_t GetTrans() const { return fTrans; }
void SetTrans(Bool_t t) { fTrans = t; }