// --------------------------------------------------------------
Color_t fColor;
+ UShort_t fTransp;
ZTrans fHMTrans;
public:
Color_t GetColor() const { return fColor; }
void SetColor(Color_t c) { fColor = c; }
+ UShort_t GetTransparency() const { return fTransp; }
+ void SetTransparency(UShort_t tr) { fTransp = tr; } // *MENU*
+
ZTrans& RefHMTrans() { return fHMTrans; }
void SetTransMatrix(Double_t* carr) { fHMTrans.SetFrom(carr); }
void SetTransMatrix(const TGeoMatrix& mat) { fHMTrans.SetFrom(mat); }
static TriangleSet* ReadTrivialFile(const char* file);
- ClassDef(TriangleSet, 0)
+ ClassDef(TriangleSet, 0); // Generic triangle mesh or soup.
}; // endclass TriangleSet
}