#include <TGLObject.h>
-class TGLViewer;
-class TGLScene;
+class TGLRnrCtx;
namespace Reve {
protected:
TriangleSet* fM; // fModel dynamic-casted to TriangleSetGL
- virtual void DirectDraw(const TGLDrawFlags & flags) const;
+ virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
public:
TriangleSetGL();
virtual ~TriangleSetGL();
- virtual Bool_t SetModel(TObject* obj);
+ virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void SetBBox();
// To support two-level selection