gEve->Redraw3D(kTRUE); // To enforce camera reset
gEve->EnableRedraw();
- TGLViewer* v = (TGLViewer *)gEve->GetGLViewer();
+ TGLViewer* v = gEve->GetDefaultGLViewer();
v->SetCurrentCamera(TGLViewer::kCameraOrthoXOY);
TGLCameraMarkupStyle* mup = v->GetCameraMarkup();
if(mup) mup->SetShow(kFALSE);