gEve->AddElement(s);
gEve->Redraw3D();
- //TGLViewer* cam = gEve->GetGLViewer();
+ //TGLViewer* cam = gEve->GetDefaultGLViewer();
//cam->SetCurrentCamera(TGLViewer::kCameraOrthoXOY) ;
//cam->SetOrthoCamera(TGLViewer::kCameraOrthoXOY, 2*left, 2*right, 2*top, bottom);
//printf("%f %f %f %f\n", left, right, top, bottom);
s->SetDataSource(x);
s->SetFrameColor(col);
s->SetAutoTrans(kTRUE);
- gEve->AddElement(s, l);
+ l->AddElement(s);
}
}
{
s->SetDataSource(x);
s->SetFrameColor(col);
s->SetAutoTrans(kTRUE);
- gEve->AddElement(s, l);
+ l->AddElement(s);
}
}
gEve->EnableRedraw();
s->SetDataSource(x);
s->SetFrameColor(col);
s->SetAutoTrans(kTRUE);
- gEve->AddElement(s, l);
+ l->AddElement(s);
}
}
{
s->SetDataSource(x);
s->SetFrameColor(col);
s->SetAutoTrans(kTRUE);
- gEve->AddElement(s, l);
+ l->AddElement(s);
}
}
gEve->EnableRedraw();