c->Update();
+ //----------------------------------------------------------------------------
+ // Vertices
+ //----------------------------------------------------------------------------
+
+ c = new TCanvas("Vertices", "Vertex Scanning Results", 800, 600);
+ c->Divide(3, 3);
+
+ c->cd(1);
+ t->Draw("VT.GetX()", "VT.GetNContributors()>0");
+
+ c->cd(2);
+ t->Draw("VT.GetY()", "VT.GetNContributors()>0");
+
+ c->cd(3);
+ t->Draw("VT.GetZ()", "VT.GetNContributors()>0");
+
+ c->cd(4);
+ t->Draw("VSPD.GetX()", "VSPD.GetNContributors()>0 && VSPD.fTitle.Contains(\"3D\")");
+
+ c->cd(5);
+ t->Draw("VSPD.GetY()", "VSPD.GetNContributors()>0 && VSPD.fTitle.Contains(\"3D\")");
+
+ c->cd(6);
+ t->Draw("VSPD.GetZ()", "VSPD.GetNContributors()>0 && VSPD.fTitle.Contains(\"3D\")");
+
+ c->cd(7);
+ t->Draw("VTPC.GetX()", "VTPC.GetNContributors()>0");
+
+ c->cd(8);
+ t->Draw("VTPC.GetY()", "VTPC.GetNContributors()>0");
+
+ c->cd(9);
+ t->Draw("VTPC.GetZ()", "VTPC.GetNContributors()>0");
+
//----------------------------------------------------------------------------
// End
//----------------------------------------------------------------------------