//
// Default constructor
//
+ for (Int_t i = 0; i < 3; i++) fP[i] = 0.;
+
}
//_____________________________________________________________________________
//
fName="Fixed";
fTitle="Fixed Particle Generator";
+ for (Int_t i = 0; i < 3; i++) fP[i] = 0.;
}
//_____________________________________________________________________________
}
Int_t i, j, nt;
//
- Float_t o[3];
+ Float_t o[3] = {0., 0., 0.};
if(fVertexSmear == kPerEvent) {
Vertex();
for (j = 0;j < 3; j++) o[j] = fVertex[j];