Int_t GetNGenerated() const {return fNGenerated;}
Int_t GetMuonMultiplicity() const {return fMuonMultiplicity;}
Float_t GetMuonPtCut() const {return fMuonPtCut;}
+ Float_t GetMuonPCut() const {return fMuonPCut;}
Float_t GetMuonThetaMin() const {return fMuonThetaMinCut;}
Float_t GetMuonThetaMax() const {return fMuonThetaMaxCut;}
Float_t GetMuonOriginCut() const {return fMuonOriginCut;}
void SetMuonMultiplicity(Int_t MuonMultiplicity) { fMuonMultiplicity = MuonMultiplicity;}
void SetMuonPtCut(Float_t PtCut) { fMuonPtCut = PtCut;}
+ void SetMuonPCut(Float_t PCut) { fMuonPCut = PCut;}
void SetMuonOriginCut(Float_t originCut) { fMuonOriginCut = originCut;}
void SetMuonThetaRange(Float_t ThetaMin, Float_t ThetaMax){
fMuonThetaMinCut=ThetaMin;
Float_t fTotalRate;// Total rate of the full cocktail processes
Int_t fMuonMultiplicity; // Muon multiplicity for the primordial trigger
Float_t fMuonPtCut;// Transverse momentum cut for muons
+ Float_t fMuonPCut;// Momentum cut for muons
Float_t fMuonThetaMinCut;// Minimum theta cut for muons
Float_t fMuonThetaMaxCut; // Maximum theta cut for muons
Float_t fMuonOriginCut; //use only muons whose "part->Vz()" value is larger than fMuonOrigin
Int_t fNGenerated;// Number of generated cocktails
- ClassDef(AliGenMUONCocktailpp,1) // cocktail for physics in the Alice
+ ClassDef(AliGenMUONCocktailpp,2) // cocktail for physics in the Alice
};
#endif