/* $Id$ */
+// Realisation of AliGenerator that generates particles with
+// vertices on a user defined grid.
+// Author: andreas.morsch@cern.ch
+
#include "AliGenerator.h"
class AliGenScan : public AliGenerator
virtual void Generate();
virtual void SetPart(Int_t part) {fIpart=part;}
protected:
- Float_t fXmin; // Minimum x on grid
- Float_t fXmax; // Maximum x on grid
- Int_t fNx; // Number of divisions in x
- Float_t fYmin; // Minimum y on grid
- Float_t fYmax; // Maximum y on grid
- Int_t fNy; // Number of divisions in y
- Float_t fZmin; // Minimum z on grid
- Float_t fZmax; // Maximum z on grid
- Int_t fNz; // Number of divisions in z
- Int_t fIpart; // Particle type
+ Float_t fXCmin; // Minimum x on grid
+ Float_t fXCmax; // Maximum x on grid
+ Int_t fNx; // Number of divisions in x
+ Float_t fYCmin; // Minimum y on grid
+ Float_t fYCmax; // Maximum y on grid
+ Int_t fNy; // Number of divisions in y
+ Float_t fZmin; // Minimum z on grid
+ Float_t fZmax; // Maximum z on grid
+ Int_t fNz; // Number of divisions in z
+ Int_t fIpart; // Particle type
ClassDef(AliGenScan,1) //Partcles on a regular grid