//
// Added by Chiara to take into account angular distribution 4 gray tracks
virtual void SetThetaDist(Int_t flag=0) {fThetaDistribution = flag;}
+ //
+ virtual Int_t GetNGrayProtons() {return fNgp;}
+ virtual Int_t GetNGrayNeutrons() {return fNgn;}
+ virtual Int_t GetNBlackProtons() {return fNbp;}
+ virtual Int_t GetNBlackNeutrons() {return fNbn;}
protected:
void GenerateSlow(Int_t charge, Double_t T, Double_t beta, Float_t* q, Float_t &theta);
+