*
* See cxx source for full Copyright notice
*/
+/** @file AliFMD.h
+ @author Christian Holm Christensen <cholm@nbi.dk>
+ @date Sun Mar 26 17:59:37 2006
+ @brief Declaration of AliFMD detector driver
+*/
/** @mainpage ALICE FMD Off-line code
@b Contents
- @ref sim (see also @ref FMD_sim)
- @ref rec (see also @ref FMD_rec)
- @ref util (see also @ref FMD_util)
+ - @ref script (see also @ref FMD_script)
- @ref quick
- @ref authors
dummy) calibration and alignment data. These derive from
TTask.
+ @section script Scripts
+
+ Most scripts live in @c FMD/scripts. The notiable exceptions are
+ @ref Simulate.C, @ref Reconstruct.C, and @ref Config.C
+
@section quick Quick start
First, install ROOT. Then Install TGeant3:
#ifndef ALIDETECTOR_H
# include <AliDetector.h>
#endif
-#ifndef ROOT_TBranch
-# include <TBranch.h>
-#endif
class TBranch;
class TClonesArray;
class TBrowser;
@param name Name of object.
@param title Title of object. */
AliFMD(const char *name, const char *title);
- /** Copy constructor
- @param other Object to copy from */
- AliFMD(const AliFMD& other);
/** Destructor */
virtual ~AliFMD();
- /** Assignment operator
- @param other Object to assign from
- @return Reference to this object */
- AliFMD& operator=(const AliFMD& other);
/** Wheter to make a detailed geometry
@param use If true, make detailed geometry */
void UseDetailed(Bool_t use=kTRUE) { fDetailed = use; }
AliFMDGeometry to construct the geometry. This in turn calls
AliFMDGeometryBuilder. */
virtual void CreateGeometry();
+ /** Create entries for alignable volumes associating the symbolic volume
+ name with the corresponding volume path. Needs to be syncronized with
+ eventual changes in the geometry. */
+ virtual void AddAlignableVolumes() const;
/** Create the tracking mediums used by the FMD. This associates
the tracking mediums defined with the FMD in the
TVirtualMCApplication (AliMC).
virtual void DrawDetector();
/** Calculate the distance from the mouse to the FMD on the screen
Dummy routine */
- virtual Int_t DistanceToPrimitive(Int_t px, Int_t py);
+ virtual Int_t DistancetoPrimitive(Int_t px, Int_t py);
/** Store x, y, z of all hits in memory for display.
Normally, the hits are drawn using TPolyMarker3D - however, that
is not very useful for the FMD. Therefor, this member function
UShort_t strip=0,
UShort_t count1=0,
Short_t count2=-1,
- Short_t count3=-1);
+ Short_t count3=-1,
+ Short_t count4=-1);
/** Add a digit to the Digit tree
@param digits
- digits[0] [UShort_t] Detector #
Float_t edep=0,
UShort_t count1=0,
Short_t count2=-1,
- Short_t count3=-1);
+ Short_t count3=-1,
+ Short_t count4=-1);
/** @}*/
/** @{ */
};
TObjArray* fBad; //! debugging - bad hits
-
+
+private:
+ /** Copy constructor
+ @param other Object to copy from */
+ AliFMD(const AliFMD& other);
+ /** Assignment operator
+ @param other Object to assign from
+ @return Reference to this object */
+ AliFMD& operator=(const AliFMD& other);
+
ClassDef(AliFMD,11) // Base class FMD entry point
};