// Copy constructor
fTotal = fMaxDetectors * fMaxRings * fMaxSectors * fMaxStrips;
fData = new Bool_t[fTotal];
- for (UShort_t i = 0; i < fTotal; i++) fData[i] = other.fData[i];
+ for (Int_t i = 0; i < fTotal; i++) fData[i] = other.fData[i];
}
//__________________________________________________________
if (fData) delete [] fData;
fTotal = fMaxDetectors * fMaxRings * fMaxSectors * fMaxStrips;
fData = new Bool_t[fTotal];
- for (UShort_t i = 0; i < fTotal; i++) fData[i] = other.fData[i];
+ for (Int_t i = 0; i < fTotal; i++) fData[i] = other.fData[i];
return *this;
}
AliFMDBoolMap::Reset(const Bool_t& val)
{
// Reset map to val
- for (UShort_t i = 0; i < fTotal; i++) fData[i] = val;
+ for (Int_t i = 0; i < fTotal; i++) fData[i] = val;
}
//__________________________________________________________