AliFMDFancy(const AliFMDFancy& );
/** Assignement operator */
AliFMDFancy& operator=(const AliFMDFancy& ) { return *this; }
+ virtual void AddMarker(Float_t x, Float_t y, Float_t z,
+ TObject* o, Float_t s, Float_t min, Float_t max)
+ {
+ AliFMDDisplay::AddMarker(x, y, z, o, s, min, max);
+ }
/** Add a marker to the display
@param det Detector
@param rng Ring
@param s Signal
@param max Maximum of signal */
virtual void AddMarker(UShort_t det, Char_t rng, UShort_t sec,
- UShort_t str, TObject* o, Float_t s, Float_t max);
+ UShort_t str, TObject* o, Float_t s,
+ Float_t min, Float_t max);
/** Process a hit
@param hit hit to process */
virtual Bool_t ProcessHit(AliFMDHit* hit, TParticle*);