+//$Id$
+
// Author: Anders Vestbo <mailto:vestbo$fi.uib.no>, Uli Frankenfeld <mailto:franken@fi.uib.no>
//*-- Copyright © ASV
#include "AliL3Logging.h"
#include "AliL3Track.h"
#include "AliL3Transform.h"
+#include "AliL3Vertex.h"
#include <math.h>
//_____________________________________________________________
ClassImp(AliL3Track)
Float_t AliL3Track::BFACT = 0.0029980;
-Float_t AliL3Track::bField = 0.2;
Double_t AliL3Track::pi=3.14159265358979323846;
AliL3Track::AliL3Track()
transform->Global2Local(last,slice,kTRUE);
SetLastPoint(last[0],last[1],last[2]);
+ Float_t center[3] = {GetCenterX(),GetCenterY(),0};
+ if(!tolocal)
+ transform->Local2Global(center,slice);
+ else
+ transform->Global2Local(center,slice,kTRUE);
+ SetCenterX(center[0]);
+ SetCenterY(center[1]);
+
if(!tolocal)
fIsLocal=kFALSE;
else
//Calculate Radius, CenterX and Centery from Psi, X0, Y0
//
- fRadius = fPt / (BFACT*bField);
+ fRadius = fPt / (BFACT*BField);
if(fRadius) fKappa = 1./fRadius;
else fRadius = 999999; //just zero
Double_t trackPhi0 = fPsi + fQ *0.5 * pi;
}
-Bool_t AliL3Track::CalculateReferencePoint(Double_t angle){
+Bool_t AliL3Track::CalculateReferencePoint(Double_t angle,Double_t radius){
// Global coordinate: crossing point with y = ax+ b; a=tan(angle-Pi/2);
//
- const Double_t rr=132; //position of referece plane
+ const Double_t rr=radius;//132; //position of referece plane
const Double_t xr = cos(angle) *rr;
const Double_t yr = sin(angle) *rr;
-
+
Double_t a = tan(angle-pi/2);
Double_t b = yr - a * xr;
return IsPoint(kTRUE);
}
+void AliL3Track::GetClosestPoint(AliL3Vertex *vertex,Double_t &closest_x,Double_t &closest_y,Double_t &closest_z)
+{
+ //Calculate the point of closest approach to the vertex
+
+
+ Double_t xc = GetCenterX() - vertex->GetX();//Shift the center of curvature with respect to the vertex
+ Double_t yc = GetCenterY() - vertex->GetY();
+
+ Double_t dist_x1 = xc*(1 + GetRadius()/sqrt(xc*xc + yc*yc));
+ Double_t dist_y1 = yc*(1 + GetRadius()/sqrt(xc*xc + yc*yc));
+ Double_t distance1 = sqrt(dist_x1*dist_x1 + dist_y1*dist_y1);
+
+ Double_t dist_x2 = xc*(1 - GetRadius()/sqrt(xc*xc + yc*yc));
+ Double_t dist_y2 = yc*(1 - GetRadius()/sqrt(xc*xc + yc*yc));
+ Double_t distance2 = sqrt(dist_x2*dist_x2 + dist_y2*dist_y2);
+
+ //Choose the closest:
+ if(distance1 < distance2)
+ {
+ closest_x = dist_x1 + vertex->GetX();
+ closest_y = dist_y1 + vertex->GetY();
+ }
+ else
+ {
+ closest_x = dist_x2 + vertex->GetX();
+ closest_y = dist_y2 + vertex->GetY();
+ }
+
+ //Get the z coordinate:
+ Double_t angle1 = atan2((closest_y-GetCenterY()),(closest_x-GetCenterX()));
+ if(angle1 < 0) angle1 = angle1 + 2*Pi;
+
+ Double_t angle2 = atan2((GetFirstPointY()-GetCenterY()),(GetFirstPointX()-GetCenterX()));
+ if(angle2 < 0) angle2 = angle2 + 2*Pi;
+
+ Double_t diff_angle = angle1 - angle2;
+ diff_angle = fmod(diff_angle,2*Pi);
+
+ if((GetCharge()*diff_angle) < 0) diff_angle = diff_angle + GetCharge()*2*Pi;
+ Double_t s_tot = fabs(diff_angle)*GetRadius();
+
+ closest_z = GetFirstPointZ() - s_tot*GetTgl();
+}