if (GetIndexFromVolumeID(voluid)<0) return; // bad volid\r
//\r
// in principle, the correct size of fSensVol... arrays was set outside but check anyway\r
- if (fSensVolVolumeID.GetSize()<fNSensVol) {\r
+ if (fSensVolVolumeID.GetSize()<fNSensVol+1) {\r
fSensVolVolumeID.Set(fNSensVol+1);\r
fSensVolIndex.Set(fNSensVol+1);\r
}\r