////////////////////////////////////////////////
#include <TObject.h>
-
+#include <TArrayI.h>
typedef enum {kEmpty, kUsed, kUnused} FlagType;
//___________________________________________________________________________
virtual ~AliITSMap() {}
// Fill hits from list of digits into hit map
virtual void FillMap() =0;
+ virtual void FillMap2() =0;
// Clear the map
virtual void ClearMap() =0;
// Set a single hit
virtual void SetHit(Int_t iz, Int_t ix, Int_t idigit) =0;
// Set threshold for the signal
virtual void SetThreshold(Int_t) =0;
+ virtual void SetThresholdArr(TArrayI) =0;
// Delete a single hit
virtual void DeleteHit(Int_t iz, Int_t ix) =0;
// Flag a hit as used
virtual void FlagHit(Int_t iz, Int_t ix) =0;
// Get index of hit in the list of digits
- virtual Int_t GetHitIndex(Int_t iz, Int_t ix) =0;
+ virtual Int_t GetHitIndex(Int_t iz, Int_t ix) const =0;
// Get pointer to digit
- virtual TObject * GetHit(Int_t iz, Int_t ix) =0;
+ virtual TObject * GetHit(Int_t iz, Int_t ix) const =0;
// Test hit status
virtual FlagType TestHit(Int_t iz, Int_t ix) =0;
// Get signal from map
- virtual Double_t GetSignal(Int_t iz, Int_t ix) =0;
+ virtual Double_t GetSignal(Int_t iz, Int_t ix) const =0;
ClassDef(AliITSMap,1) //virtual base class for ITS Hit/Digit Map