// Get index of hit in the list of digits
virtual Int_t GetHitIndex(Int_t iz, Int_t ix) const ;
// Get pointer to digit
- virtual TObject* GetHit(Int_t iz, Int_t ix);
+ virtual TObject* GetHit(Int_t iz, Int_t ix) const;
// Flag a hit as used
virtual void FlagHit(Int_t iz, Int_t ix);
// Test hit status
virtual FlagType TestHit(Int_t iz, Int_t ix);
// Get signal from map
- virtual Double_t GetSignal(Int_t iz, Int_t ix);
+ virtual Double_t GetSignal(Int_t iz, Int_t ix) const;
// Get max index inmap
Int_t MaxIndex() const {return fMaxIndex;}
// Set the array of objects