if(fNEvents>0) return fSumBaseline[iAnode]/fNEvents;
else return 0;
}
+ Float_t GetMinimumBaseline() const;
Float_t GetAnodeRawNoise(Int_t iAnode) const{
if(fNEvents>0) return TMath::Sqrt(fSumRawNoise[iAnode]/fNEvents-TMath::Power(GetAnodeBaseline(iAnode),2));