vertz.SetHighLimit(fZCutDiamond);
AliESDVertex* vtxz = vertz.FindVertexForCurrentEvent(itsClusterTree);
if(vtxz){
- Double_t position[3]={GetNominalPos()[0],GetNominalPos()[1],vtxz->GetZv()};
+ Double_t position[3]={GetNominalPos()[0],GetNominalPos()[1],vtxz->GetZ()};
Double_t covmatrix[6];
vtxz->GetCovMatrix(covmatrix);
Double_t chi2=99999.;
//______________________________________________________________________
void AliITSVertexer3D::FindVertex3D(TTree *itsClusterTree){
// Instantiates the fCurrentVertex object. calle by FindVertexForCurrenEvent
- Double_t vRadius=TMath::Sqrt(fVert3D.GetXv()*fVert3D.GetXv()+fVert3D.GetYv()*fVert3D.GetYv());
+ Double_t vRadius=TMath::Sqrt(fVert3D.GetX()*fVert3D.GetX()+fVert3D.GetY()*fVert3D.GetY());
if(vRadius<GetPipeRadius() && fVert3D.GetNContributors()>0){
- Double_t position[3]={fVert3D.GetXv(),fVert3D.GetYv(),fVert3D.GetZv()};
+ Double_t position[3]={fVert3D.GetX(),fVert3D.GetY(),fVert3D.GetZ()};
Double_t covmatrix[6];
fVert3D.GetCovMatrix(covmatrix);
Double_t chi2=99999.;
Double_t* zP=new Double_t[maxPoints];
Int_t* index1=new Int_t[maxPoints];
Int_t* index2=new Int_t[maxPoints];
- Double_t xbeam=fVert3D.GetXv();
- Double_t ybeam=fVert3D.GetYv();
+ Double_t xbeam=fVert3D.GetX();
+ Double_t ybeam=fVert3D.GetY();
Int_t iPoint=0;
for(Int_t ilin1=0; ilin1<nLines; ilin1++){
if(nGoodVert > 1){
fIsPileup = kTRUE;
fNTrpuv = fVertArray[1].GetNContributors();
- fZpuv = fVertArray[1].GetZv();
+ fZpuv = fVertArray[1].GetZ();
}
- Double_t vRadius=TMath::Sqrt(fVertArray[0].GetXv()*fVertArray[0].GetXv()+fVertArray[0].GetYv()*fVertArray[0].GetYv());
+ Double_t vRadius=TMath::Sqrt(fVertArray[0].GetX()*fVertArray[0].GetX()+fVertArray[0].GetY()*fVertArray[0].GetY());
if(vRadius<GetPipeRadius() && fVertArray[0].GetNContributors()>0){
- Double_t position[3]={fVertArray[0].GetXv(),fVertArray[0].GetYv(),fVertArray[0].GetZv()};
+ Double_t position[3]={fVertArray[0].GetX(),fVertArray[0].GetY(),fVertArray[0].GetZ()};
Double_t covmatrix[6];
fVertArray[0].GetCovMatrix(covmatrix);
Double_t chi2=99999.;
// at least one second vertex is present
fIsPileup = kTRUE;
fNTrpuv = fVertArray[kk].GetNContributors();
- fZpuv = fVertArray[kk].GetZv();
+ fZpuv = fVertArray[kk].GetZ();
}
}
- Double_t vRadius=TMath::Sqrt(fVertArray[0].GetXv()*fVertArray[0].GetXv()+fVertArray[0].GetYv()*fVertArray[0].GetYv());
+ Double_t vRadius=TMath::Sqrt(fVertArray[0].GetX()*fVertArray[0].GetX()+fVertArray[0].GetY()*fVertArray[0].GetY());
if(vRadius<GetPipeRadius() && fVertArray[0].GetNContributors()>0){
- Double_t position[3]={fVertArray[0].GetXv(),fVertArray[0].GetYv(),fVertArray[0].GetZv()};
+ Double_t position[3]={fVertArray[0].GetX(),fVertArray[0].GetY(),fVertArray[0].GetZ()};
Double_t covmatrix[6];
fVertArray[0].GetCovMatrix(covmatrix);
Double_t chi2=99999.;
Double_t deltaR=fCoarseMaxRCut;
Double_t dZmax=fZCutDiamond;
if(optCuts==1){
- xbeam=fVert3D.GetXv();
- ybeam=fVert3D.GetYv();
- zvert=fVert3D.GetZv();
+ xbeam=fVert3D.GetX();
+ ybeam=fVert3D.GetY();
+ zvert=fVert3D.GetZ();
deltaPhi = fDiffPhiMax;
deltaR=fMaxRCut;
dZmax=fMaxZCut;
deltaR=fMaxRCut2;
}
} else if(optCuts==2){
- xbeam=fVert3D.GetXv();
- ybeam=fVert3D.GetYv();
+ xbeam=fVert3D.GetX();
+ ybeam=fVert3D.GetY();
deltaPhi = fDiffPhiforPileup;
deltaR=fMaxRCut;
}
Double_t deltaR=fCoarseMaxRCut;
Double_t dZmax=fZCutDiamond;
if(optCuts==1){
- xbeam=fVert3D.GetXv();
- ybeam=fVert3D.GetYv();
- zvert=fVert3D.GetZv();
+ xbeam=fVert3D.GetX();
+ ybeam=fVert3D.GetY();
+ zvert=fVert3D.GetZ();
deltaR=fMaxRCut;
dZmax=fMaxZCut;
if(fPileupAlgo == 2){
deltaR=fMaxRCut2;
}
}else if(optCuts==2){
- xbeam=fVert3D.GetXv();
- ybeam=fVert3D.GetYv();
+ xbeam=fVert3D.GetX();
+ ybeam=fVert3D.GetY();
deltaR=fMaxRCut;
}
//________________________________________________________
Int_t AliITSVertexer3D::RemoveTracklets(){
// Remove trackelts close to first found vertex
- Double_t vert[3]={fVert3D.GetXv(),fVert3D.GetYv(),fVert3D.GetZv()};
+ Double_t vert[3]={fVert3D.GetX(),fVert3D.GetY(),fVert3D.GetZ()};
Int_t nRemoved=0;
for(Int_t i=0; i<fLines.GetEntriesFast();i++){
AliStrLine *lin = (AliStrLine*)fLines.At(i);
fVertArray[nFoundVert]=fVert3D;
nFoundVert++;
if(nFoundVert==2){
- fZpuv=fVert3D.GetZv();
+ fZpuv=fVert3D.GetZ();
fNTrpuv=fVert3D.GetNContributors();
}
}