if(nTrks < fMinTracks) { TooFewTracks(); return fCurrentVertex; }
// Set initial vertex position from ESD
- esdEvent->GetVertex(vtx,cvtx);
+ esdEvent->GetVertex()->GetXYZ(vtx);
SetVtxStart(vtx[0],vtx[1]);
// VERTEX FINDER
// store vertex information in ESD
fCurrentVertex->GetXYZ(vtx);
fCurrentVertex->GetCovMatrix(cvtx);
- esdEvent->SetVertex(vtx,cvtx);
+ esdEvent->SetVertex(fCurrentVertex);
cout<<"Vertex: "<<vtx[0]<<", "<<vtx[1]<<", "<<vtx[2]<<endl;
return fCurrentVertex;