void HitToSDigit(AliITSmodule *mod);
// fill pList from hits, charge sharing, diffusion, coupling (faster method optimized by Bjorne)
void HitToSDigitFast(AliITSmodule *mod);
+ // Adds noisy pixels to pList
+ void AddNoisyPixels();
// Removes dead pixels from pList
- void RemoveDeadPixels(AliITSmodule *mod);
+ void RemoveDeadPixels();
// Take pList of signals and apply noise... create Digits
void FrompListToDigits();
// This set the Lorentz drift of Electrons and Holes: by deafult equal weights to Electrons and Holes
void SetLorentzDrift(Bool_t b=kFALSE)
{fLorentz=b; if(fLorentz) SetTanLorAngle();};
// This function set the relative contribution between holes and electrons: use 0<=WeightHole<=1
- Bool_t SetTanLorAngle(Double_t WeightHole=0.5);
+ Bool_t SetTanLorAngle(Double_t WeightHole=1.0);
// Getter for the Lorentz angle
- Double_t GetTanLorAngle(){return fTanLorAng;};
+ Double_t GetTanLorAngle() const {return fTanLorAng;};
//
void CreateHistograms();
void FillHistograms(Int_t ix,Int_t iz,Double_t v=1.0);