Float_t baseline = 10.;
Float_t noise = 1.75;
+ //Float_t fCutAmp = baseline + 2.*noise;
+
+ Float_t maxadc = res1->MaxAdc();
+ Float_t topValue = res1->MagicValue();
+ Float_t norm = maxadc/topValue;
+
Float_t fCutAmp = baseline + 2.*noise;
+ fCutAmp *= norm;
+
Int_t cp[8]={0,0,fCutAmp,fCutAmp,0,0,0,0}; //1D