virtual void SetMaxDestepAlu(Float_t p1);
virtual void SetMuonAcc(Bool_t acc=0, Float_t angmin=2, Float_t angmax=9);
// Response Simulation
- virtual void MakePadHits(Float_t xhit,Float_t yhit,
+ virtual void MakePadHits(Float_t xhit,Float_t yhit, Float_t zhit,
Float_t eloss, Float_t tof, Int_t id);
// get Trigger answer
void Trigger(Int_t nev);