const AliMpArea& area, const AliMpVSegmentation* seg[2])
{
/// Prepare for clustering
-// AliCodeTimerAuto("")
+// AliCodeTimerAuto("",0)
for ( Int_t i = 0; i < 2; ++i )
{
AliMUONClusterFinderPeakCOG::NextCluster()
{
/// Return next cluster
-// AliCodeTimerAuto("")
+// AliCodeTimerAuto("",0)
// if the list of clusters is not void, pick one from there
TObject* o = fClusterList.At(++fClusterNumber);
/// Starting from a precluster, builds a pixel array, and then
/// extract clusters from this array
- // AliCodeTimerAuto("")
+ // AliCodeTimerAuto("",0)
if (fDebug) {
cout << " *** Event # " << fEventNumber
/// Check precluster in order to attempt to simplify it (mostly for
/// two-cathode preclusters)
- // AliCodeTimerAuto("")
+ // AliCodeTimerAuto("",0)
// Disregard small clusters (leftovers from splitting or noise)
if ((origCluster.Multiplicity()==1 || origCluster.Multiplicity()==2) &&
Int_t cath = pad->Cathode();
Int_t cath1 = TMath::Even(cath);
// Check for edge effect (missing pads on the _other_ cathode)
- AliMpPad mpPad = fkSegmentation[cath1]->PadByPosition(pad->Position(),kFALSE);
+ AliMpPad mpPad
+ = fkSegmentation[cath1]->PadByPosition(pad->Position().X(),pad->Position().Y(),kFALSE);
if (!mpPad.IsValid()) continue;
//if (nFlags == 1 && pad->Charge() < fgkZeroSuppression * 3) continue;
if (nFlags == 1 && pad->Charge() < 20) continue;
if (cluster.Multiplicity(0) == 0) cath0 = 1;
else if (cluster.Multiplicity(1) == 0) cath1 = 0;
- TVector2 leftDown = cluster.Area(cath0).LeftDownCorner();
- TVector2 rightUp = cluster.Area(cath0).RightUpCorner();
- min[0] = leftDown.X();
- min[1] = leftDown.Y();
- max[0] = rightUp.X();
- max[1] = rightUp.Y();
+ Double_t leftDownX, leftDownY;
+ cluster.Area(cath0).LeftDownCorner(leftDownX, leftDownY);
+ Double_t rightUpX, rightUpY;
+ cluster.Area(cath0).RightUpCorner(rightUpX, rightUpY);
+ min[0] = leftDownX;
+ min[1] = leftDownY;
+ max[0] = rightUpX;
+ max[1] = rightUpY;
if (cath1 != cath0) {
- leftDown = cluster.Area(cath1).LeftDownCorner();
- rightUp = cluster.Area(cath1).RightUpCorner();
- min[0] = TMath::Max (min[0], leftDown.X());
- min[1] = TMath::Max (min[1], leftDown.Y());
- max[0] = TMath::Min (max[0], rightUp.X());
- max[1] = TMath::Min (max[1], rightUp.Y());
+ cluster.Area(cath1).LeftDownCorner(leftDownX, leftDownY);
+ cluster.Area(cath1).RightUpCorner(rightUpX, rightUpY);
+ min[0] = TMath::Max (min[0], leftDownX);
+ min[1] = TMath::Max (min[1], leftDownY);
+ max[0] = TMath::Min (max[0], rightUpX);
+ max[1] = TMath::Min (max[1], rightUpY);
}
// Adjust limits