Int_t AliMUONConstants::fgNTrackingCh = 10;
Int_t AliMUONConstants::fgNTriggerCh = 4;
Int_t AliMUONConstants::fgNTriggerCircuit = 234;
-Int_t AliMUONConstants::fgNofDetElements[14] =
-{ 4, 4, 4, 4, 18, 18, 26, 26, 26, 26, 18, 18, 18, 18 };
Float_t AliMUONConstants::fgDefaultChamberZ[14] =
{-533.5, -546.5, -678.5, -693.5, // St12
Float_t AliMUONConstants::fgDmin[7] = { 36.4, 46.2, 66.0, 80., 80., 100., 100.};
Float_t AliMUONConstants::fgDmax[7] = {183., 245., 395., 560., 563., 850., 900.};
-Int_t AliMUONConstants::fgMaxZoom = 20;
+Int_t AliMUONConstants::fgMaxZoom = 20;
//______________________________________________________________________________
-Int_t AliMUONConstants::GetChamberId(Int_t detElemId)
-{
-// Get chamber Id from detection element Id
-// ---
-
- return detElemId/100 - 1;
-}
-
-//______________________________________________________________________________
-Int_t AliMUONConstants::GetFirstDetElemId(Int_t chamberId)
-{
-// Get first detection element Id for chamber specified by chamber Id
-// ---
-
- return (chamberId+1)*100;
-}
-
-//_____________________________________________________________________________
Int_t AliMUONConstants::ChamberNumber(Float_t z)
{
// return chamber number according z position of hit. Should be taken from geometry ?