#include "AliMUONContour.h"
#include "TObjArray.h"
#include "TVirtualPad.h"
+#include "TVirtualPS.h"
///\cond CLASSIMP
ClassImp(AliMUONContourPainter)
if ( fillColor > 0 ) gVirtualX->SetFillColor(fillColor);
if ( fillStyle > 0 ) gVirtualX->SetFillStyle(fillStyle);
+ if (gVirtualPS) {
+ if ( lineColor > 0 ) gVirtualPS->SetLineColor(lineColor);
+ if ( lineWidth > 0 ) gVirtualPS->SetLineWidth(lineWidth);
+ if ( fillColor > 0 ) gVirtualPS->SetFillColor(fillColor);
+ if ( fillStyle > 0 ) gVirtualPS->SetFillStyle(fillStyle);
+ }
+
TIter next(contour.Polygons());
AliMUONPolygon* pol;
while ( ( pol = static_cast<AliMUONPolygon*>(next()) ) )