#include <TObject.h>
class AliMUONDigit : public TObject {
+
public:
+ AliMUONDigit() {}
+ AliMUONDigit(Int_t *digits);
+ AliMUONDigit(Int_t *tracks, Int_t *charges, Int_t *digits);
+ virtual ~AliMUONDigit();
+
+ virtual Int_t PadX() {return fPadX;}
+ virtual Int_t PadY() {return fPadY;}
+ virtual Int_t Signal() {return fSignal;}
+ virtual Int_t Physics() {return fPhysics;}
+ virtual Int_t Hit() {return fHit;}
+ virtual Int_t Cathode() {return fCathode;}
+ virtual Int_t Track(Int_t i) {return fTracks[i];}
+ virtual Int_t TrackCharge(Int_t i) {return fTcharges[i];}
+ virtual void AddSignal(Int_t q) {fSignal += q;}
+ virtual void AddPhysicsSignal(Int_t q) {fPhysics += q;}
+ private:
Int_t fPadX; // Pad number along x
- Int_t fPadY ; // Pad number along y
+ Int_t fPadY; // Pad number along y
+ Int_t fCathode; // Cathode number
+
Int_t fSignal; // Signal amplitude
Int_t fTcharges[10]; // charge per track making this digit (up to 10)
Int_t fTracks[10]; // primary tracks making this digit (up to 10)
Int_t fPhysics; // physics contribution to signal
Int_t fHit; // hit number - temporary solution
- public:
- AliMUONDigit() {}
- AliMUONDigit(Int_t *digits);
- AliMUONDigit(Int_t *tracks, Int_t *charges, Int_t *digits);
- virtual ~AliMUONDigit();
+
ClassDef(AliMUONDigit,1) //Digits for MUON
};
#endif