virtual Int_t PadY() const {return fPadY;} ///< Return pad number along y
virtual Int_t Cathode() const {return fCathode;} ///< Return cathode number
- virtual Float_t Signal() const {return fSignal;} ///< Return signal amplitude
+ virtual Float_t Signal() const {return fSignal;} ///< Return signal amplitude
- virtual Float_t Physics() const {return fPhysics;} ///< Return MC physics contribution to signal
+ virtual Float_t Physics() const {return fPhysics;} ///< Return MC physics contribution to signal
virtual Int_t Hit() const {return fHit;} ///< Return MC hit number
virtual Bool_t IsSaturated() const;
virtual Bool_t IsNoiseOnly() const;
virtual Bool_t IsEfficiencyApplied() const;
- virtual UInt_t StatusMap() const { return fStatusMap; }
+ virtual UInt_t StatusMap() const { return fStatusMap; } ///< Return Neighbouring pad status
virtual void NoiseOnly(Bool_t value=kTRUE);
virtual void Saturated(Bool_t saturated=kTRUE);
virtual void EfficiencyApplied(Bool_t value=kTRUE);
virtual void SetElectronics(Int_t manuId, Int_t manuChannel);
- virtual void SetADC(Int_t adc) { fADC=adc; }
+ virtual void SetADC(Int_t adc) {fADC=adc; } ///< Set ADC value
virtual void SetDetElemId(Int_t id) {fDetElemId = id;} ///< Set detection element ID
virtual void SetPadX(Int_t pad) {fPadX = pad;} ///< Set pad number along x
virtual void SetPadY(Int_t pad) {fPadY = pad;} ///< Set pad number along y
- virtual void SetSignal(Float_t q) {fSignal = q;} ///< Set signal amplitude
- virtual void AddSignal(Float_t q) {fSignal += q;} ///< Add signal amplitude
- virtual void AddPhysicsSignal(Float_t q) {fPhysics += q;} ///< Add MC physics contribution to signal
+ virtual void SetSignal(Float_t q) {fSignal = q;} ///< Set signal amplitude
+ virtual void AddSignal(Float_t q) {fSignal += q;} ///< Add signal amplitude
+ virtual void AddPhysicsSignal(Float_t q) {fPhysics += q;} ///< Add MC physics contribution to signal
virtual void SetHit(Int_t n) {fHit = n;} ///< Set MC hit number
virtual void SetCathode(Int_t c) {fCathode = c;} ///< Set cathode number
- virtual void SetPhysicsSignal(Float_t q) {fPhysics = q; } ///< Set MC physics contribution to signal
- virtual void SetStatusMap(UInt_t statusMap) { fStatusMap = statusMap; }
+ virtual void SetPhysicsSignal(Float_t q) {fPhysics = q; } ///< Set MC physics contribution to signal
+ virtual void SetStatusMap(UInt_t statusMap) { fStatusMap = statusMap; } ///< Set status map
virtual void Print(Option_t* opt="") const;