virtual Int_t ManuId() const { return fManuId; }
virtual Int_t ManuChannel() const { return fManuChannel; }
virtual Bool_t IsSaturated() const;
+ virtual Bool_t IsNoiseOnly() const;
+ virtual void NoiseOnly(Bool_t value=kTRUE);
virtual void Saturated(Bool_t saturated=kTRUE);
virtual void SetElectronics(Int_t manuId, Int_t manuChannel);
virtual void SetADC(Int_t adc) { fADC=adc; }
Int_t fPhysics; // MC physics contribution to signal
Int_t fHit; // MC hit number - temporary solution
+ static const UInt_t fgkSaturatedMask = 0x1; // the mask (part of fFlags) to indicate this digit is saturated
+ static const UInt_t fgkNoiseOnlyMask = 0x1000; // indicate a simulated digit due to noise only
+
ClassDef(AliMUONDigit,4) //Digits for MUON
};
#endif