void SetDeviation(Int_t deviation);
/// Trigger response X strips
- Bool_t IsTrigX();
+ Bool_t IsTrigX() const;
/// Trigger response Y strips
- Bool_t IsTrigY();
+ Bool_t IsTrigY() const;
/// Hit pattern from the re-calculated trigger response after removing chambers one-by-one
UShort_t GetHitPatternFromResponse() const {return fHitPatternFromResponse; }