#include "TVector2.h"
#include "TMath.h"
+//-----------------------------------------------------------------------------
/// \class AliMUONPad
///
/// Object gathering information about a hit pad.
/// get neighboring information.
///
/// \author Laurent Aphecetche
+//-----------------------------------------------------------------------------
/// \cond CLASSIMP
ClassImp(AliMUONPad)
fClusterId(-1),
fCathode(-1),
fDetElemId(-1),
-fDigitIndex(-1),
fIx(-1),
fIy(-1),
fStatus(0),
fClusterId(-1),
fCathode(-1),
fDetElemId(-1),
-fDigitIndex(-1),
fIx(-1),
fIy(-1),
fStatus(0),
fClusterId(-1),
fCathode(-1),
fDetElemId(-1),
-fDigitIndex(-1),
fIx(-1),
fIy(-1),
fStatus(0),
fClusterId(-1),
fCathode(-1),
fDetElemId(-1),
-fDigitIndex(-1),
fIx(-1),
fIy(-1),
fStatus(0),
fChargeBackup = fCharge;
fClusterId = -1;
- fDigitIndex = -1;
fStatus = 0;
}