virtual Float_t IntXY(Int_t, AliMUONGeometrySegmentation*) const {return 1.;}
//// Go from one hit to several digits, applying charge spreading.
- virtual void DisIntegrate(const AliMUONHit& hit, TList& digits);
-
+ virtual void DisIntegrate(const AliMUONHit& hit, TList& digits, Float_t timeDif);
+
//
ClassDef(AliMUONResponse,1) // Chamber response virtual base class
};