Float_t fZscale; // scaling factor (Zx/Z1, x=1,2,3,4)
// Current pad during integration (cursor for disintegration)
- Int_t fix; // pad coord. x
- Int_t fiy; // pad coord. y
- Float_t fx; // real coord. x
- Float_t fy; // real ccord. y
+ Int_t fIx; // pad coord. x
+ Int_t fIy; // pad coord. y
+ Float_t fX; // real coord. x
+ Float_t fY; // real ccord. y
- Float_t fxhit; // x-position of hit
- Float_t fyhit; // y-position of hit
+ Float_t fXhit; // x-position of hit
+ Float_t fYhit; // y-position of hit
Int_t fSector;// Segmentation Sector
};