cout << " ix,iy=" << icol-1 << "," << istrip << endl;
);
}
- Float_t yDim = pad.Dimensions().Y(); // half size!
+ Float_t yDim = pad.GetDimensionY(); // half size!
XYGlobal(pad,xyGlobal);
cout << " ix,iy=" << istrip << "," << 0 << endl;
);
}
- Float_t xDim = pad.Dimensions().X(); // half size!
+ Float_t xDim = pad.GetDimensionX(); // half size!
XYGlobal(pad,xyGlobal);
/// note: no need for transformation for pad dimensions
// get the pad position and dimensions
- Double_t xl1 = pad.Position().X();
- Double_t yl1 = pad.Position().Y();
+ Double_t xl1 = pad.GetPositionX();
+ Double_t yl1 = pad.GetPositionY();
Double_t zg1 = 0;
// positions from local to global