/// set the name of the board gui window
void SetName(const Char_t *name) { fMain->SetWindowName(name); };
/// set the board associated to this instance
- void SetBoard(AliMUONTriggerGUIboard *b) { fBoard = b; };
+ void SetBoard(AliMUONTriggerGUIboard * const b) { fBoard = b; };
/// set the board associated to this instance, from boards array and id
- void SetBoard(TObjArray *boards, Int_t id) {
+ void SetBoard(TObjArray * const boards, Int_t id) {
fBoards = boards;
fBoard = (AliMUONTriggerGUIboard*)boards->UncheckedAt(id); }
/// set the current muon loader
- void SetLoader(AliLoader *loader) { fLoader = loader; };
+ void SetLoader(AliLoader * const loader) { fLoader = loader; };
/// set the MC data interface
- void SetMCDataInterface(AliMUONMCDataInterface *mc) { fMCDataInterface = mc; };
+ void SetMCDataInterface(AliMUONMCDataInterface * const mc) { fMCDataInterface = mc; };
/// set the digit store from raw data
- void SetRawDigitStore(AliMUONDigitStoreV1 *ds) { fRawDigitStore = ds; };
+ void SetRawDigitStore(AliMUONDigitStoreV1 * const ds) { fRawDigitStore = ds; };
/// set the trigger store from raw data
- void SetRawTriggerStore(AliMUONTriggerStoreV1 *ts) { fRawTriggerStore = ts; };
+ void SetRawTriggerStore(AliMUONTriggerStoreV1 * const ts) { fRawTriggerStore = ts; };
/// set the trigger boards manager
- void SetCrateManager(AliMUONTriggerCrateStore *crates) { fCrateManager = crates; };
+ void SetCrateManager(AliMUONTriggerCrateStore * const crates) { fCrateManager = crates; };
void Show();