#include "AliMUONTriggerTrack.h"
#include "AliMUONTrackReconstructor.h"
-
//__________________________________________________________________________
AliMUONTriggerTrack::AliMUONTriggerTrack()
: TObject(),
fy11(0),
fthetax(0),
fthetay(0),
+ floTrgNum(0),
fGTPattern(0)
{
- // default ctr
+ /// default ctr
}
//__________________________________________________________________________
-AliMUONTriggerTrack::AliMUONTriggerTrack(Float_t x11, Float_t y11, Float_t thetax, Float_t thetay, Long_t theGTPattern)
+AliMUONTriggerTrack::AliMUONTriggerTrack(Float_t x11, Float_t y11, Float_t thetax, Float_t thetay, Int_t loTrgNum, Long_t theGTPattern)
: TObject(),
fx11(x11),
fy11(y11),
fthetax(thetax),
fthetay(thetay),
+ floTrgNum(loTrgNum),
fGTPattern(theGTPattern)
{
-// ctor from local trigger output
+/// ctor from local trigger output
}
//__________________________________________________________________________
AliMUONTriggerTrack::~AliMUONTriggerTrack()
{
- // Destructor
+ /// Destructor
;
}
fy11(theMUONTriggerTrack.fy11),
fthetax(theMUONTriggerTrack.fthetax),
fthetay(theMUONTriggerTrack.fthetay),
+ floTrgNum(theMUONTriggerTrack.floTrgNum),
fGTPattern(theMUONTriggerTrack.fGTPattern)
{
-//
-// copy ctor
-//
+///
+/// copy ctor
+///
}
//__________________________________________________________________________
AliMUONTriggerTrack & AliMUONTriggerTrack::operator=(const AliMUONTriggerTrack&
theMUONTriggerTrack)
{
+/// Assignment operator
+
// check assignement to self
if (this == &theMUONTriggerTrack)
return *this;
- // base class assignement
+ /// base class assignement
TObject::operator=(theMUONTriggerTrack);
fx11 = theMUONTriggerTrack.fx11;
fy11 = theMUONTriggerTrack.fy11;
fthetax = theMUONTriggerTrack.fthetax;
fthetay = theMUONTriggerTrack.fthetay;
+ floTrgNum = theMUONTriggerTrack.floTrgNum;
fGTPattern = theMUONTriggerTrack.fGTPattern;
return *this;
}
+