// $Id$
+//-----------------------------------------------------------------------------
/// \class AliMUONVStore
///
/// A store is a container, which can be searched for (using FindObject methods),
///
/// In the write case, one *must* specify a concrete class for the container
///
+//-----------------------------------------------------------------------------
#include "AliMUONVStore.h"
AliMUONVStore::FindObject(Int_t, Int_t) const
{
/// Find an object using 2 identifiers
- AliError("Not implemented");
- return 0;
-}
-
-//_____________________________________________________________________________
-TObject*
-AliMUONVStore::FindObject(Int_t,Int_t, Int_t) const
-{
- /// Find an object using 3 identifiers
- AliError("Not implemented");
- return 0;
-}
-
-//_____________________________________________________________________________
-TObject*
-AliMUONVStore::FindObject(Int_t, Int_t, Int_t, Int_t) const
-{
- /// Find an object using 4 identifiers
- AliError("Not implemented");
+ AliError("(Int_t,Int_t) : Not implemented");
return 0;
}
// member function. Requires a sequential scan till the object has
// been found. Returns 0 if object is not found.
// Typically this function is overridden by a more efficient version
- // in concrete collection classes (e.g. THashTable).
+ // in concrete collection classes.
TIter next(CreateIterator());
TObject *ob;