void MUONSurveyCh8L() {
char str[100];
- char opt[100];
- char var[100];
char filename[100];
- Char_t histoName[20];
- Char_t histoTitle[50];
int saveps = 1;
- const int font = 41; // Helvetica + precision 1
const int cWidth = (int)(700*(29./21.));
const int cHeight = 700;
- const int lineColor = 1;
- const int fillColor = 4;
+// const int lineColor = 1;
+// const int fillColor = 4;
// const int filetype = 111; // portrait
const int filetype = 112; // landscape
}
// Keep the id of slat sticker targets next to slat button targets
- Int_t iSSBT[13][2] = {0};
+ Int_t iSSBT[13][2] = {{0}};
// Fill graph with sticker target positions
for (int iSlat=0; iSlat<nSlats; iSlat++){
fPhiYSlat[iSlat][1][1] = new TF2(fphiyName,phiypp,yMin,yMax,yMin,yMax,7);
}
- Double_t *xce = new Double_t[nSlats];
- Double_t *yce = new Double_t[nSlats];
- Double_t *zce = new Double_t[nSlats];
+// Double_t *xce = new Double_t[nSlats];
+// Double_t *yce = new Double_t[nSlats];
+// Double_t *zce = new Double_t[nSlats];
Double_t *psi = new Double_t[nSlats];
Double_t *tht = new Double_t[nSlats];
- Double_t *phi = new Double_t[nSlats];
+// Double_t *phi = new Double_t[nSlats];
Double_t **lCenSlat = new Double_t*[nSlats];
Double_t **lRotSlat = new Double_t*[nSlats];
cout << "BSdiff: " << TMath::Abs(pointSBT[0]->GetY() - pointSSBT[0]->GetY()) << " " << TMath::Abs(pointSBT[1]->GetY() - pointSSBT[1]->GetY()) << " " << tempDiff1/(iSlat+1) << " " << tempDiff2/(iSlat+1) << " " << tempDiff/(iSlat+1) << endl;
- Double_t p0l[3] = {0};
+ // Double_t p0l[3] = {0};
Double_t p1l[3] = {0};
Double_t p2l[3] = {0};
- Double_t p0g[3] = {0};
+ // Double_t p0g[3] = {0};
Double_t p1g[3] = {0};
Double_t p2g[3] = {0};
- p0l[2] = lSBTLoc6[iSlat][0][2];
+ // p0l[2] = lSBTLoc6[iSlat][0][2];
// Button targets local coordinates
for(Int_t iCor=0; iCor<3; iCor++){
p1l[iCor]= lSBTLoc6[iSlat][0][iCor];
trfSlat[iSlat].SetTranslation(lCenSlat[iSlat]);
}
- Double_t *myTrans = 0;
for(Int_t iSlat=0; iSlat<nSlats; iSlat++){
dtrfSlat[iSlat].SetTranslation(dtransSlat[iSlat]);
dtrfSlat[iSlat].SetRotation(drotSlat[iSlat]);